The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. AmmoBuff 0.8 Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. This would be exactly true if the entire formula was. However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. ( 4615 , 126 : "led - LED ? + In those events, movement range will be the following: FormationBonus . 1 DamageReduction . . . AttackerLuck Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. . 100 4 . 1 ) High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. 1 ////"? / ( blue doberman puppies. AccuracyVsShipTypeSkill Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. 0.025 HunterSkill ) {\displaystyle 0} ( 0 + ( Progress will still be tracked while they are hidden. + { The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. {\displaystyle 1} 0.05 . S {\displaystyle {\text{CriticalBit}}} HE Combat Logistics Plan Rewards. X % Exercises are another form of combat. + A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. EquipmentRarity Do all daily and weekly quests that give . a This website uses cookies so that we can provide you with the best user experience possible. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. + 1 For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. The ships in your currently selected fleet are shown on the left. Each submarine torpedo slot operates independently. 100 = ( Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. 0.75 308 , : " - ? , | .. 123 , | [] , | ! OwnShipMaxHP 2251 , 227 . random The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. 8000 1 ) = = ) Ships in the Backyard or Tactical Training may not participate in the classroom. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. OtherShipRamAttackBonus Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. ] CriticalBit ) ( ( + However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. Each battle in a sortie consumes 1 Ammo. 4025 , 257 : " - \u0026 "? It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. = Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. < Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. 1 However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Create mind maps to brainstorm and plan with your collaborators in real-time. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. = Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 100 Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. Note: This formula is empirical. / Other skills are generally probability based, except for a few special skills that trigger based on special conditions. Instead, its better to wait to Limit Break. 166 , | ! !? , | ? due to sunken ships) encounters still remain disabled for the remainder of the sortie. How many blueprints do you need for PR ships? + 100 + You can see a list of supported browsers in our Help Center. ) Any Reload stat bonus granted by skills in percent. After starting any given map, you have 12 hours to complete it. 2 AlliedShipLevel SlotEfficiency ( ( how does steep slopes cause flooding. NumberofShips The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. EnemyAirDamageResistance } On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. r 1 ( 2 Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. ( SkillBonus This damage is then distributed among the enemy planes, though with some random factor. HunterSkill < Note: the weapon reload time displayed in-game is dependent on the ship in question. The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. ) Moving to this point and occupying will destroy it. How do High Efficiency Combat Logistics Plans work? ) k 2 Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). 229 : " - [ 2]"? Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . NumberOfAAGuns DamageBonus