We need a dual-slot. Completing this puzzle. Crouch through the hole and in the vines are two more pipes. We Were Here Forever has officially launched on PlayStation 4 & 5, Xbox One & Xbox Series X|S! Player 1 head forward over the stairs and to the now closed blue gate. On the table, these components are indicated as abbreviations. Slots can be rotated, and pipes can be changed among themselves. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. Assisted in escaping the Painting Room ..and enjoyed fine arts. In one room with a reservoir there are three taps with fluids of three colors: green, orange and purple. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. They are combined. The only thing you see is a big abyss and the beginning of a bridge. The families of 24-year-old Dylan Lyons and 9-year-old T'yonna Major, who were gunned down in a series of shootings near Orlando, Florida, came together in grief at a heart-wrenching news . One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. After receiving the black potion, you need to fill it in the sprayer, which lies on the table next to the recipes in the same room in which you received the potion. DETAILS REVIEWS MORE The player on the left lifts the elevator with dynamite, lowering the right. As Player 2 go down the corridor to the back of the knights pick up all the shields and the solution from left to right is dragon deer phoenix bear. Pick up the two vials PO and FA. Follow the pipes around until you reach the end. Together. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. Player 2 head up the hill and into the room. Here are the recipes from another players room: In the other room can you find all the equipment. So the ending of the game is that you are either left behind or you escape. Allkeyshop.com compares the cheapest prices of We Were Here Together on the digital downloads market to find the best sales and discount codes on trusted stores. Finally pull the switch on the console. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Get into the pickaxe lift and press go up once. Based on recipes, combine the ingredients here. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. After solving the riddle, a cutscene sets in, in which the player who placed the shields runs out through the throne to another player in the great hall. we were here together 9.6 26 2019-11-06 11:57:58 we were here together 40 67 1:04:59 We Were Here Together w 3.8 8 6:09:32 We Are Here Together ! Second space curved pipe facing left connecting left and down. A roadmap is provided in the stages below.Follow us on twitter for the latest news and giveaways. If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. Player 1 should also climb up the ladder so as not to drown. Up and Down are responsible for the height of the wave. This trophy unlocks for choosing to sacrifice player 1. You need to sign in or create an account to do that. Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Second space curved pipe connecting left and up. Player 2 should be in the area with the blue switch. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. Go down in the corner to the left of the fireplace. 3 will be musical, and the latter is just with a voice transmitting coordinates. Both of you must reach number 6 at the maschine in the garage. Then head to the shelves. With that out of the way, the Lord will guide the Peasant . - 85% of the 8,479 user reviews for this game are positive. Each player start in different locations, each of which has the image of a chessboard. If you activate the valve, water flows in and the stairs on the side turn. After execution, a door with a book will open under the clock. In the middle of this area, there will be a staircase with a white lever at the top. The order in which the books must be found does not matter! He leaves it and goes back to the elevator with dynamite. Unlocked by Player 1 in Chapter 10. In the second round, use two chess pieces to enter the two towers. Player 1: Head back on top of the building and to the antenna monitors. Wait for instructions from the Explorer. Star (center) -> Sun -> Moon -> Jupiter -> Stars -> Universe. Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! One of the player can put spheres with elements on the baord and the second can draw lines between them. After that, the picture to the left of the clock will open. Player 1 send the additional plants and orange bucket. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). Head right and place OL into the machine. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). There are only 2 times that the Librarian is required to interact with something for a puzzle. One player will have a round plate and settings marked with colored lines on the wall. From left to right if you stand in front of the throne with the king. We Were Here Together: Original Soundtrack $1.99 $6.98 Add all DLC to Cart A new chapter is here! Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. While for the most part it performed . Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. Once there the players must use the two levers to input the coordinates onto the map. Walk through a door on either side to gain access to the stage. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. Head right and place PF into the machine and you will complete the puzzle. So one of you stay on top, the other go down in the house. Walk down it and there will be a locked door with a color written above it. Includes 4 items: Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyurl.com/yxpmdmzwMore Full Game Walkthroughs:https://www.youtube.com/playlist?list=PLBmi6vaTfD_fSLTyC_10h05z_uD2WrjNHSubscribe:http://www.youtube.com/subscription_center?add_user=Maka91ProductionsYou will gain all 26 achievements for 1,000 gamerscore during this 100% achievement walkthrough of We Were Here for Xbox One, and PC. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. Walk down the hallway, following along the left wall and walk down the stairs at the end. Find the row with your matching eyes and press, in order from left to right, the symbols between the colored eyes (in the above picture, I would press the two symbols between the left red eye and right red eye). Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Player in the hall can only spin knights 90 degrees with every button press. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. Valve 3 (triangle) is back in the main room and to the left of the fireplace. We Were Here merch store is live! Exit out the lift and head right all the way to the dinosaur skull lift. blue knight has to spin 3 times to be in the right position (facing back). The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. On the book will be 1 combination of 6 different 5-symbol puzzles. This will be the end of the puzzle, so head through the door to the left of the generator. Both players unlock for completing chapter 1. Do the same again. We Were Here Too - Puzzle Solutions A straightforward guide to solving the puzzles of We Were Here Too with images. And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Each picture is divided into 4 squares, which the second player can rotate. Be care, this riddle is limited in time. We Were Here Together - Complete Walkthrough October 13, 2019 8 Complete walkthrough through the game. . You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. Choose a wave on which there will be another line and tell the second player below how it looks and how much it needs to be changed. The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. () . These elevators are needed to introduce players to the rule of the puzzle. This is a symbol of the Comet. Another two pipes are on the bookcase at the back. Both players should head down the linear path until they reach lifts. If no mistakes were made and the Explorer never died, you will both earn: What r you doing?Perfect play Submerged Hallway2 guides. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). OT = Oxymyratoroxis (nav with legs) As the Librarian, walk through the room with the table in the center and you will see red pipes leading past a newly opened door in the far corner. You need to extend this slider to the three places marked with a circle (you have not marked them yet). Its all about cooperative discovery, puzzle solving, and immersion. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 I recommend using simple phrases to relate shrinking or growing the wave and in which direction. The bridge is built with the correct arrangement of characters one after another. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. 3. 2023 TrueGaming Network Ltd, All Rights Reserved. OL = oxyluoroborate (potato with eyes) Yellow knight needs to spin once (to face forward) so we need . Please refer to Shock Therapy for more information. Player 2 must replicate Player 1s room. So lets go! Exit the lift and head along the path to get back on top of the dynamite lift. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. All rights reserved. Equivalent ExchangeCreate the Soulstone through the power of alchemy. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. They must solve puzzles by communicating via walkie-talkies. It is limited in time and should be prepared for it. It is only visible to you. For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. Turn right, walk up the stairs and follow the right wall. Player two lights the candles to match player 1s room, a draw will open underneath with a book. The goal is to find. Complete the puzzle by repeating this process until you have connected all ten pins. The released player will find a hall in which there are 4 of the same statues of knights infrront of colored curtains. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. Please see the. The co-ordinates from the emergency broadcast are. Talk - Think - Trust. ZYM35. There are only two buttons for this. We are heading back the way we came. When you get to the next staircase leading into a new room, follow along the right wall and you will come to an open green gate with a staircase leading down behind it. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Interact with it to enter the final hallway. The second playthrough should start with the person who did not receive the "Everything is Better With Friends" achievement. Head to the candle stick and tell Player two which candles are lit and which are not. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. The task is to arrange the pipes so that there are no leaks in any of the rooms. You can see in front of the map two levers that are responsible for the coordinates. Holding the lever you make the slider, which is located in the lower left corner of the map, move. Both players must take a book from there. The one closest to the window will be with a red and white curtain. All trademarks are property of their respective owners in the US and other countries. 2 . Three of the usable settings will play music when lined up correctly, but the 4th one will let you hear a man calling for help, and that is the one you want. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Player 2 go back up through the pipe and through the door in front of you. One lever per player. We Were Here Together on Steam - last accessed on 2019-09-20 " This game is co-op only. Now its time for the final decision! All rights reserved. The player on the right goes into the elevator with the mine car mark and rises to the very top. Down the hallway will be theater with a stage in front of you. Invite a. Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle. Player 2 pick up all the plants and pull the lever. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. Player 2 must describe three floral paintings found in their room and player must rotate the panels to match Player 2s. Another picks up these items and uses them for their intended purpose. This is done by laying a line of gears from the center to the desired ladder. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Here are the recipes from another player's room: In the other room can you find all the equipment. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. Traduzioni in contesto per "per un week end: credi" in italiano-inglese da Reverso Context: Ritorniamo ai 300 euro offerti per un week end: credi di aver vinto tu, ma hai perso. You also have the option to opt-out of these cookies. It is also necessary to fill three tanks with green, orange and purple flames. This item has been removed from the community because it violates Steam Community & Content Guidelines. Peasant: There are 3 symbols on a cylinder puzzle and a lever. Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. And three devices. Please refer to Mixed Feelings for more information. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Pull it. Two players are trapped inside an abandoned castle, with Player One confined to . In the corner of the room is a mixing device we can now mix. Two players first approach two elevators (diamond mark) and turn in. In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. And the player near the car pulls the lever with the number 8. At first, one player can find 4 objects in his room to collect. The chemical is blurred out its PL. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. This trophy unlocks for choosing to sacrifice yourself. In both hallways knights stand in front of colored curtains. You can only move one curtain at once. Hit the switch to the left. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. To solve it, you need to do as shown in the screenshot. DL = delphologiscate (angry flower) Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL. The last tier will need to be tightened before exiting the reservoir. Its off by one point. One of you can collect paintings that depict strange animals. It takes around 6-8 hours to unlock all of the achievements on Xbox One. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. Head to the right and use the amber switch on the wall. ZYM&GCaesarWe Were Here Together. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. We Were Here Together We Were Here Forever . As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. So its time to brew a few potions! Please refer to Cardinal Correction for more information. Head around the planters and around the corner and youll come to a mine cart which is how well be passing the items between the two players. His curtain is blue. The answer key for this puzzle will be below. We made" Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. Player 2 in the dinosaur skull lift, press go up four times. Lnge 12.35 m 12.35 m Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. I would recommend sending a photo over a messenger app to speed this up. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. In the middle of the rooms there is a candle holder. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). The first player has divisions to the right of the clock, and the second has switches in the same place. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings. Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass. It requires both players to have a working PC-compatible microphone and an internet connection. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. Player 2 head up the stairs and through the door that was previously blocked. Before standing on the centerpiece though, cross the room and ascend the stairs. The player on the bridge goes on it successively stepping on each sign. Player 2 needs to pull the lever in front of this knight. Pick up the two vials PO and FA. Her comment read, "*No hate we love Shayne . You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. FR = funghiribramis (3 storey mushroom) They are needed to transfer resources for potions to each other. As the Explorer, a door will open in your room. Soluzioni PC Steam Xbox One We Were Here - Soluzione Gilbrush Settembre 25, 2019 Condividi su: Quasi tutti gli enigmi di We Were Here verranno svolti dall'esploratore, la guida seguente si riferisce infatti soprattutto agli enigmi di esso. There will be chalk drawings of symbols between these pillars. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). Pick it up. We need a dual-slot. Plant these seeds and then pick up another set of these seeds and plant these also. Which will create a red stone and trigger a cut scene. Player 1 move through into the secret area just unlocked. The new puzzle adventure We Were Here Too is now available on Steam. Player 1 Turn around and go through the door. 1:44. Walk down the staircase and across the room will be the red lever. One device with two slots and the other with three. Behind the candles in Player 1s room is an object with a crystal ball on top. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms.