Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. 2020 Digital Extremes Ltd. All rights reserved. 1. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. It's easy! Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? but the community still wants their OP status. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Corrosive is created by combining Toxin and Electricity. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Impact and Puncture are trash. The problem with scaling armor in a nutshell. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. and if you dont have the elemental mods you need to build optimally. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. The damage system we have now should be further simplified. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. weighting the slash with +slash% will increase the chance for slash proc, and hi. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. We don't need complicated mods. Heat is considered by many as the best simple element in Warframe. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. what is wrong with players taking a primary,secondary or melee to deal with different enemies? the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Unlike the other status . It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. so, what does everyone think of this idea?, some constructive feedback would be nice. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. personal preference, I suppose. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Browse our network 9 . Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Just about every endgame build uses Viral. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. All the latest gaming news, game reviews and trailers. Only Physical damage type worth a damn is Slash. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Let's go over how they work. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Only disadvantage of this melee is low impact and puncture damage. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Covering the hottest movie and TV topics that fans want. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. but all three increase Elemental Damage, so i guess. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Cold is great for damaging shields and certain Grineer heavy units. Only to then have the community complain that they want harder content. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Puncture 460k dps viral+slash crescent slicer. 2 I think the specific faction damage is applied like Serration but only if the target is of that faction. You lost people the second you said Slash does not bypass armor. - At maximum 10 stacks enemy is stunned. Radius increased to 6 meters at x10 stacks. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. (~6x Neutral). Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Can be obtained from transmututation . Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. . If you're doing a long survival run, then there are certain requirements. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Exact explanations of how each damage type works can be found below. The Synoid Helicor deals the most impact damage of the hammer-type weapons. Recommended for use with weapons that have a higher Impact damage than other damage types. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now.