Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. disband =
If true, will refund equipment and manpower. Stored in /Hearts of Iron IV/common/units/names_ships. modifier = The opinion modifier to add. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. The current scope and any subjects automatically join the faction. Makes everything regarding agencies instant. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Interactive corporate website. As you can see, we have created a meta_effect that takes two arguments. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Executes contained effects on a random division that meets the limit and is owned by the current country. Adds the specified division to the current state. Add mines to a strategic region for the current country. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. At the moment no, I don't think so. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Without transfering troops, the annexed country's divisions' equipment is lost. Commander trait - Hearts of Iron 4 Wiki - Paradox Wikis 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Remove the exile tag on an army leader, making them no longer be considered exile leaders. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 In case of overlap, unnested if statements are preferred. If it is 1, it will return "artillery_equipment". A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Adds legitimacy to a government in exile. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Adds a claim for the current scope on the specified state. Optional, defaults to false. Executes contained effects on a random state that meets the limit. end_wars = Will end any wars the subject is involved in. left_side = The left side of the BoP. Bump? Sets the political party popularities for the current scope. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. Also of note, commands may not work in ironman games by design. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play Toggles the locked status on a division template for the current scope, which prevents editing or deletion. ideology = Sub-ideology of the leader where to swap traits. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Steam Workshop::Choose Your Leader! Adds the specified trait to the current character. The participating countries are the owners of the specified states. Optional. prioritize_location = If possible, this province within the state gets used. Removes the specified trait from the character. last_election = When the last election was. Grants the specified technology to the current scope. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Annex the specified country for the current scope. army_intel = How much army intel to add. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. For more help using the console and cheat commands, see our basics guide. amount = / The amount to add.target = / Which country receives the equipment. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. For example, when used in. Optional.hours = / Fires the event in the specified number of hours. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. How do you change the leader of a political party? : r/hoi4 - reddit Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Gives bonuses of reducing land doctrine cost to current scope. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. No tooltip is generated. Optional. Executes contained effects on every division that meets the limit and is owned by the current country. Can add multiple. Can be chained indefinitely as PREV.PREV. id = 1234 Starts resistance in the specified state. Cookie Notice Switches two ideas with a tooltip displaying any modifier differences between them. Removes every unit leader role from the character. Can be used in country, state or character scopes. debug = yes can be added to meta effects. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. attack_skill = The attack skill of the leader. The current scope guarantees the target country. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. Necessary for country leaders. Used in the province scope. Fires the specified event for the current country. The popularities must add up to 100, otherwise the command will have no effect. Current scope is the winner, target and its subjects are the losers. damage = The percentage of damage done to units. Makes the specified country a subject of the current scope. Change faction leader : r/hoi4modding - reddit can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). all will result in all states that meet the filter going to the breakaway. Questions, Paradox fallback = Defaults to no, if yes each option will try to fallback to the next available one. Upgrade scope = The upgrades configuration for the variant. uses = How many times the bonus can be used. If used with country tag occupies all of their owned, not controlled, land. The chance here is on the scale from 0 to 100. name = The name of the bonus. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. After that, simply type in the relevant console command code, and slam the enter button. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. White peace with the specified countries. Appends the value of this localisation key to the tooltip showing the effects of the trait. I don't have the game personally but I know a lot about it. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Adds the specified amount of manpower to the current state. Ships are also constructed instantly. take_state_focus). The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Module scope = The modules configuration for the variant. Optional, defaults to false. Adds the specified resource in the specified amount to the specified state. Makes this specified trait show up in the combat menu among other bonuses. trait = The trait to add. browser [url] Open the browser window and load the specified [URL]. Modifiers | Hoi4 modding Wiki | Fandom Optional.hours = / Fires the event in the specified number of hours. The same does not apply to research_bonus = { } and rule = { }, however. Start game, load save game, use gain_xp command, enjoy. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Creates an entry within the command history of a decision. large = The sprite used as a general. Switches the current character to the specified country, giving them the character. Makes the current scope declare war on the specified country with the specified wargoal. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Fires the specified event for the owner of the current unit leader. Recalls the current scope's attach from the specified country. Optional. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Grants the current scope a wargoal against the specified country. 4. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. female = The gender of the leader. Used in the province scope.id = Affect the specified province. Politics have no relation to morals -- Niccolo Machiavelli. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders.
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